from povray.general
>I noticed that rendering patterns in POV-Ray 3.1 and 3.5 give different
results. Rendering in POV-Ray 3.5 with >the following texture (as given by
Ricky[Kitty]5 in povray.binaries.images under 'more glass balls...') yields
a very >soft pattern to objects this material is applied to. But when
rendered in POV-Ray 3.1, the pattern appears much >more defined. Why the
change? Is there any convention to use so that a scene with materials
intended to be >rendered in POV-Ray 3.1 can be rendered in POV-Ray 3.5 with
the same look, or is it just a matter of manually >tweaking?
>I've posted images in povray.binaries.images comparing the same pattern
rendered in 3.1 and 3.5.
>
>#declare Material1 =
> material // Material1
> {
> texture
> {
> pigment
> {
> color rgb <1.0, 1.0, 1.0>
> }
> normal
> {
> bozo , 0.5
> turbulence 0.5
> ramp_wave
> }
> finish
> {
> ambient 0.0
> diffuse 0.6115
> }
> }
> }
>
>-Paragon
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